bells have the best teamwork sense among their classes, they work together to achieve something more.
Bells small appearance give advantage for em, work with the BIG MAUs and ur untouchable. ill just start from introducing the classes, and how to play em basically.
Berserkers : this is the class after commando, having a high attack n dodge coz of the class buffs, which adds 40%+ atk n 15 dodge. in my previous server, serkers are called spear dancers, coz of the 5-secs-cooldown class skill "Double Crash", combining it with other skills will make ur serker dancing with his/her weapon. this class is best suited for spear/sword users. and dont forget to get agility buff to increase ur dodging abilities
serker CW tactics : hide under a MAU, when the MAU dives in, dont be afraid to dive together(this doesnt apply to 180+ dodge serkers!)! but make sure ur below the MAU, or else u will end up dead.
Armsman : the middle class of the warrior classes, widely known for its high accuracy, critical chances n area stunning abilities. they are the best stunners @ bells, and is very good @ PvE (player v enemy). RECOMMENDED : pick commando as ur 2nd class, gives u a 25%+ atk buff... AND always USE a [color:651b="Red"]MACE. this class is good for those people who love to annoy people
armsman CW tactics : get 8 armsmans n 2 SMs and make a party, when everyone is trying to break in, tell the SMs to go in 1st to be the decoy, then dive to the crowd and use the judgment, death blow, tornado skills together! stunz ftw! oh n btw get agility n HS buffs 1st!
Shield Miller : this is the class after Miller, the union's best tanker, and is very good @ PvE, has 2 defensive buffs, which adds... umm around 40%+ def n 20-30%+ block rate. has the skill called blood suck, which heals ur HP by 1000, proves good @ low HP situations (ganged by the whole race etc). and btw, as much as possible, try getting "protection" shields, they make u block more <3333. this class is best suited for those who like shields n hard thingies
SM CW tactics : get 3 SMs n make a party, dive together when everyone is trying to break in, give a good example for the others so that they will dive in too. dont be afraid to die, u can always respawn. and dont forget to get HS n elemental shield buffs b4 doing this.
Hidden Soldiers : THIS is the class after desperado, the union's second best stunners, and is the second best @ PvP. with their 3-secs-fast shot skill, combined with other skills, will make H.Soldiers a nightmare @ 1V1s. they will stun u to death/stun u till backups come. they've got this class buff, which reduces all ur skills cooldownn by 3 secs, therefore u hav a 3 sec cooldown fast shot, 9 sec cooldown aiming shot n 15 sec cooldown desperado. oh n 17 sec cooldown eagle cruiser, which acts as ur main damage skill. A[color:651b="Red"]ND ALWAYS USE A FIREARM, ur no good @ bows
(. best suited for those people who like guns
HS CW tactics : DONT FORGET THAT U R RANGERS! stay behind the lines, stick to race/party/guild targets, full stun em and even the best mercenaries will fall.
Sentinels : this is the ranger middle class, proves best @ dealing with casters, equip urself with elemental shield + ranger armors (palmas R recommended), and elemental attacks wont hurt u much(and ive also heard that they hav a base elemental resistance). while PvPin with casters, always use force leach, if they debuff u, just use ur divine skill, and theyre gone. this will eventually annoy em, especially when they hit u for 1-400 with their magic skills, and having their force skills cost more FP than usual. best suited for those people who like bows
Sentinel CW tactics : if ur facing horde of corites, and u know that u hav a high elemental resistance, dont be afraid to go front a little, those casters, seeing a ranger goes out of the crowd will surely target u, and they will regret it coz the damage isnt that high. and b4 they even realise that, ur force should hav gone forward and killing those corites. n always hav elem shield n HS with u
Infiltrators : wew, trapzorz, proves best @ defensive n disruptive plans. nothng much to talk bout this class, set ur poos n wait for someone to step on it and its done. and for their backstab skills, they use that throwing knife thing, dont use that @ PvP, its better if u set traps rather than get urself seen. best suited for tacticians
Infil CW tactics : go get a party of infils, then go to the CM when the countdown is 40. go to acc/corites portal then set lvl 50 traps there, easy CP + PVP Pt FTW.
Wizards : this is the best spiritualist class @ bells, has a 40%+ force atk buff, n 15/30+ accuracy buff. they hav 2 offensive skills, impact force n deadly staff in particular. the impact force damage is slightly higher than ur elite skills, since it has no elements n therefore is irresistible. while ur deadly staff is good @ stunning enemies, it's like 1-2.5 secs stun, but has a small damage. this class is best suited for offensive ppl who love magics
Wiz CW Tactics : DONT FORGET THAT UR A SPIRITUALIST! always stay behind the lines.(RECOMMENDED) Area attack those people who are hitting the chip, or hit the chip itself, but dont stray far from the crowd
Astralist : spiritualist middle class, isnt that good but proved good as escape pods. RECOMMENDED : take chandra as ur 1st class, healing powers are very much needed here. FYI this is the only class that can survive the nuke without a scratch, use ur Ice Guard when the nuke is about to fall.
Astralist CW Tactics : stay behind the lines, DPS the chip or area the chip guards. or if u want a more disruptive one, go to the enemy lines then use Ice Guard, they will surely stop attacking the chip but you.
Holy Chandras : Union's backbone, has 2 healing skills which heals about 50% of ur HP(wind heal) then 80% of ur HP(recovery circle), + the ability of blinding the enemies n reducing force cooldown, chich makes ur "Healing" skill cooldown-less.
HC CW tactics : stay behind ur party/hide under a MAU, then provide healing to ur party members, as soon as the nuke countdown starts, go back quickly to the cades, u hav the advantage of running fast since u dont attack anything, then recall the most important member in ur party.
Mental Smiths : Union's armory, they provide armors n weapons to the race, but u need to win wars b4 making any armors/weapons since they need the what-so-called ore products. they are tower makers too.
MS CW tactics : get a tower established on crucial spots, stand back and hope for a battle win, if a member of ur party got downed, proceed carefully to the place where he is downed then resurrect him.
Armor Riders : Union's defensive n offensive mechs, they act as decoy units to distract the enemies attentions while the footies goes in then kills everything in sight. MAUs are made to be scratched, especially goliaths, they hav enormous def n 300k HP, which makes them best @ offensive decoy strategies n diving to enemy lines. yep this class IS a support class, they net, they nade, they divert, they tank etc etc. we usually call em spacebar warriors, VIVA SPACEBAR WARRIORS <3333333333333333
AR CW tactics : get a party of riders..(no matter what ur colors are, as long as u can work as a team) then @ wars, dive together, when u feel that ur FFed, fall back a little, then after that dive again, when u fall back, they will definitely switch targets, then the one that is targetted should fall back then get back to enemies’ lines again as fast as possible, that way is saving ur MAU repair cost + giving the race footies place to hide from enemies. and please MAUs, dont be afraid to dive, dont be afraid to get urself boomed, be aware of ur MAU HP, once it reaches 100k, get down ASAP, or bid ur MAU Bye Bye
[ADDITION]Ejecting guide : click ur secondary ammo twice then press ur eject button ASAP, that will surely get urself out of the MAU (be aware that u must not be moving in order to do this!)
Sori pake basa inggris, gw buatny pas lagi di forum rf luar, n males translate
tp gampang koq ngertiinny